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    <title>Warcraft on Notes</title>
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    <managingEditor>melo@simplicidade.org (Pedro Melo)</managingEditor>
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    <copyright>(c) 2016 Pedro Melo.</copyright>
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      <title>Virtual plague</title>
      <link>https://www.simplicidade.org/notes/2005/09/22/virtual-plague/</link>
      <pubDate>Thu, 22 Sep 2005 11:38:42 +0000</pubDate>
      <author>melo@simplicidade.org (Pedro Melo)</author>
      <guid>https://www.simplicidade.org/notes/2005/09/22/virtual-plague/</guid>
      <description>&lt;p&gt;I think a measurement of how good a game is, is the things that the game environment allow outside the original control of the programmers. How open is the game.&lt;/p&gt;

&lt;p&gt;Recently, &lt;a href=&#34;http://www.worldofwarcraft.com/&#34;&gt;World of Warcraft&lt;/a&gt; gained a &lt;a href=&#34;http://arstechnica.com/news.ars/post/20050921-5337.html&#34;&gt;virtual plague&lt;/a&gt; that is spreading like wildfire inside the game. Nice.&lt;/p&gt;

&lt;p&gt;Me, I try to keep away from that black hole of productivity like if it had the plague&amp;hellip; the real one.&lt;/p&gt;
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