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Virtual plague

I think a measurement of how good a game is, is the things that the game environment allow outside the original control of the programmers. How open is the game.

Recently, World of Warcraft gained a virtual plague that is spreading like wildfire inside the game. Nice.

Me, I try to keep away from that black hole of productivity like if it had the plague... the real one.

Contacts

melo@simplicidade.org (XMPP/email)
+351 302 029 050 (voice)
melopt (Skype)

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Moosaico

Junta-te!

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